About

Simon Bacquie started on his career path at an early age. He was first introduced to programming on his elementary school's Apple IIe machines. He realized that QBasic on his Windows 3.1 machine at home could do the same thing, and started writing programs with it. His first experiences with object-oriented programming came at age seven, when he started making games for ZZT, an ANSI-based game platform for DOS.

At age nine Simon learned HTML so he could make fan websites about Star Wars. Soon he and his friends were competing over who could make the coolest site. He was surprised when the BMP images he made with MS Paint did not show up on webpages. This led him to download his first real image editor, a shareware copy of Paint Shop Pro 4. His friends demanded to know how he was suddenly able to make custom JPEGs and animated GIFs.

When Simon's parents asked him what he wanted for Christmas that same year, he said he wanted Visual Basic 5 Learner Edition. On Christmas morning he furiously opened the box and promptly started watching the video tutorials.

In high school Simon was discovered by the art department for having "an innate design sensibility", and he became an art student. He learned Photoshop virtually overnight, and was then able to help other students learn to use it while the teacher was busy. This led to his entering the school's Executive Intern program during his senior year. He spent most of the school day in the art wing, where he would assist students, do design work for the school, and take care of the camera equipment.

For college, Simon went to Florida International University, where he majored in Information Technology, with a minor in Psychology. While attending FIU part-time, Simon worked full-time in IT for nearly two years, handling markup, UI development, technical writing, and occasional Level Two support. After returning to school full-time to finish his degree, Simon graduated from FIU in December 2011.

These days, Simon specializes in PHP, Ruby, and JavaScript. His workflow is entirely command-line based, using Vim, tmux, and the UNIX toolchain as his IDE.


Too Long, Didn't Read:   Simon has been doing this from he was a kid, and knows what he's doing.